![]() There's even many more disasters as well. The former was absolute chaos that actually made the level somewhat easier by blowing convenient passage ways and holes into where i needed to go, while the latter was an enjoyable challenge that forced me to play by my character's strengths, and become wary of my weaknesses. I've experienced the meteor strike (airstrike?) and martial law (police will kill on sight) disasters, and they were plenty fun. I guess to spice things up a hefty notch, there's these custom "disasters" that you can enable (or can happen on chance). You can even create your own, though I haven't done this before. Thankfully, there's a great variety of classes to choose from. Besides those, there isn't much else to do besides buy and steal shit in order to make the aforementioned missions easier. Doing these will clear you for the next level. Indeed, there only seems to be two types missions for each level: Hostage rescue, and retrieval of an item. ![]() Although the classes offer distinct play styles and abilities from each other, i did notice that as the non-lethal doctor, the gameplay loop was fairly small and limited - i was doing the same things over and over again albeit with the doctor's unique abilities. Played with only the non-lethal doctor for three hours, and had my share of enjoyment. Zombie phlegm : players cannot gain the status effect DNA connection, or be infected by Zombiism, for that matter.Agreed with the posters above.If playing online with a Zombie, be wary of NPCs and do not pass them off as "dead" until you have waited at least a few seconds for them to become a zombie. Zombiism will activate even if the affected NPC is killed by another player, and the resulting zombie will be hostile to all characters but the Zombie player. Zombie's Allies : Any zombies that the player creates directly with Zombie Phlegm will be allied with all players, any zombies created through the Zombiism trait will be hostile to all players except the Zombie.cool with cannibals : cool with cannibals only effects the person with the trait, while every other player will still have default aggressive cannibals.blaster survivor: any explosions made by other players will not effect you.item pools : in online multiplayer, the item pool used for quest rewards is always the host's, and any items that the peers haven't unlocked can still appear in the pool.time dilation: In multiplayer, there is no way to trigger a time dilate of any variety (except for the screen splitting in splitscreen multiplayer).drug-a-lug and syringes: using a syringe (or finding out its effect in a different way) does not give other players the knowledge of that syringe's effect.medical professional : medical professional cannot be used to 'administer treatment' to other players or (correct me if I'm wrong on this) their followers.fire watch ( Firefighter's big quest): fires caused by other players does not count towards you failing your big quest, only arsonists do.inferno assailant : fires caused by other players are not considered fires you caused, and therefore give you XP for dousing them.NPCs that were hostile to the player WILL STILL ATTACK, so avoid using this in the way of anyone hostile to them. Upon waking back up, they gain a large chunk of health. In this time, the player will be unable to move or act in any way, including not getting up upon hit. ![]() Chloroform Hankie and Tranquilizer Gun: Other players can be knocked out for roughly ten seconds in the same way you knock out NPCs.It is unadvised you use this combination of items within the proximity of other players, unless you are actively trying to kill them. water pistol and cyanide pill: when using the water gun with cyanide pill as ammo, you can instantly kill them, no matter how much health they have.enslave: while you can taze other players, it is impossible to enslave them.no in-fighting: no in-fighting has a unlisted effect in this mode, that being you cannot directly hit other players, under any circumstance.Reviving with money will fully heal them upon resurrection, but reviving with hp will only heal for as much health was lost by the resurrector. It plays mostly identically to single player gameplay, except that you can revive teammates when they die for the base price of 60, or one half of your current hp. Multiplayer is a game mode that supports both splitscreen and online co-op (or vs, if you want, but it wasn't really built for it). "Watch your step! It's still under construction!"
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